Maxime GaffÉ, Programmer
 | Platform Game For iPhone (9 months) |
 | Made by 6 students and 1 animator, sole programmer |
 | Designed and coded the engine (objective-C/OpenGL) and editor (C++/Qt) |
 | XBLA/PSN Beat'Em Up (C++, 5 months) |
 | LD Tools (PhysX) |
 | Several Enemies and bosses |
 | Video support on Xbox |
 | PC/Steam MOBA (C#, 3 months) |
 | Database and server side scripts (PHP/Postgres) |
 | Bugfix |
 | Asset benchmarking tool |
 | Undisclosed and Canceled platform game (C++, 3 months) |
 | Several enemies |
 | Sounds manager |
 | Camera enhancement |
 | Character control enhancement |
 | Scoring system |
 |
 | Eyeball, multiplayer party platform game ( 1 month ) |
 | Prototype on Wii SDK |
 | Unreal Tournament 3 mod based on UT2D |
 | Made by 6 students in 5 days |
 | Scripter on the project ( kismet ) |
 | Simple PAlib/libnds projects: |
 | Sprites VS tiles approaches, dual-screen handling (Tetris clone) |
 | Various elements: image manipulation at runtime, menus, FSM and touchscreen (Puzzle game) |
 | Video editing |
 | 1 day/week for 9 months |
 | 6 students |
 | Shown during Atopic Machinima festival, and during "La nuit blanche" in Paris |