Maxime GaffÉ, Programmer
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Platform Game For iPhone (9 months)
Made by 6 students and 1 animator, sole programmer
Designed and coded the engine (objective-C/OpenGL) and editor (C++/Qt)


XBLA/PSN Beat'Em Up (C++, 5 months)
LD Tools (PhysX)
Several Enemies and bosses
Video support on Xbox


PC/Steam MOBA (C#, 3 months)
Database and server side scripts (PHP/Postgres)
Bugfix
Asset benchmarking tool


Undisclosed and Canceled platform game (C++, 3 months)
Several enemies
Sounds manager
Camera enhancement
Character control enhancement
Scoring system
Eyeball, multiplayer party platform game ( 1 month )
Prototype on Wii SDK


Unreal Tournament 3 mod based on UT2D
Made by 6 students in 5 days
Scripter on the project ( kismet )


Simple PAlib/libnds projects:
Sprites VS tiles approaches, dual-screen handling (Tetris clone)
Various elements: image manipulation at runtime, menus, FSM and touchscreen (Puzzle game)



Video editing
1 day/week for 9 months
6 students
Shown during Atopic Machinima festival, and during "La nuit blanche" in Paris